/*
 *
 * @APPLE_LICENSE_HEADER_START@
 *
 * Copyright (c) 1999-2001 Apple Computer, Inc.  All Rights Reserved. The
 * contents of this file constitute Original Code as defined in and are
 * subject to the Apple Public Source License Version 1.2 (the 'License').
 * You may not use this file except in compliance with the License.  Please
 * obtain a copy of the License at http://www.apple.com/publicsource and
 * read it before using this file.
 *
 * This Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS
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 * @APPLE_LICENSE_HEADER_END@
 *
 */
/*
	File:		TCPSocket.h

	Contains:	TCP socket object
					
	
	
	
*/

#ifndef __TCPSOCKET_H__
#define __TCPSOCKET_H__

#include <stdio.h>
#include <stdlib.h>

#ifndef __Win32__
#include <sys/types.h>
#include <sys/socket.h>
#endif

#include "Socket.h"
#include "Task.h"
#include "StrPtrLen.h"

class TCPSocket : public Socket
{
	public:

		//TCPSocket takes an optional task object which will get notified when
		//certain events happen on this socket. Those events are:
		//
		//S_DATA:				Data is currently available on the socket.
		//S_CONNECTIONCLOSING:	Client is closing the connection. No longer necessary
		//						to call Close or Disconnect, Snd & Rcv will fail.
		TCPSocket(Task *notifytask, UInt32 inSocketType)
			: 	Socket(notifytask, inSocketType),
				fRemoteStr(fRemoteBuffer, kIPAddrBufSize)  {}
		virtual ~TCPSocket() {}

		//Open
		OS_Error 	Open() { return Socket::Open(SOCK_STREAM); }

		// Connect. Attempts to connect to the specified remote host. If this
		// is a non-blocking socket, this function may return EINPROGRESS, in which
		// case caller must wait for either an EV_RE or an EV_WR. You may call
		// CheckAsyncConnect at any time, which will return OS_NoErr if the connect
		// has completed, EINPROGRESS if it is still in progress, or an appropriate error
		// if the connect failed.
		OS_Error	Connect(UInt32 inRemoteAddr, UInt16 inRemotePort);
		//OS_Error	CheckAsyncConnect();

		// Basically a copy constructor for this object, also NULLs out the data
		// in tcpSocket.		
		void		SnarfSocket( TCPSocket & tcpSocket );

		//ACCESSORS:
		//Returns NULL if not currently available.
		
		UInt32		GetRemoteAddr() { return ntohl(fRemoteAddr.sin_addr.s_addr); }
		UInt16		GetRemotePort() { return ntohs(fRemoteAddr.sin_port); }
		//This function is NOT thread safe!
		StrPtrLen*	GetRemoteAddrStr();

	protected:

		void 		Set(int inSocket, struct sockaddr_in* remoteaddr);
							
		enum
		{
			kIPAddrBufSize = 20	//UInt32
		};

		struct sockaddr_in 	fRemoteAddr;
		char fRemoteBuffer[kIPAddrBufSize];
		StrPtrLen fRemoteStr;

		
		friend class TCPListenerSocket;
};
#endif // __TCPSOCKET_H__

